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Glass Cannon builds refer to late game builds and strategies where your health stops mattering and you are instead solely focused on damage and crowd control.
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First of all, note that there is a vast amount of different “Glass Cannon” strategies. Unlike Orb Devo and Turtle Strategy (early game) etc., which are quite specific in the setup and build required, and Orbless which is somewhat specific, Glass Cannon is very loosely defined as approaches where health and regen stops mattering and you focus on damage and survivability.
A somewhat comparison, in some ways, is Blender, which is also vague beyond “just maxing things” (but where you could have used lots of kinds of modules, enhancements, cards etc). And Glass Cannon is virtually any approach where your health stops mattering - and where you essentially could do your runs with 1 hp and get similar results as to what you would get with some health workshops and enhancements upgraded. But an important distinction to keep in mind is that Glass Cannon can also be done as “blender” which is why it is important that we don’t think of blender as something different than GC, but rather as “blender” as one of the tools within the Glass Cannon late-game toolbox.
While Glass Cannon can mean so many different things and is used in a whole array of contexts, there are some key bits that we can try to extract to establish a more common ground of what Glass Cannon is and “when it starts” etc.
As the name implies, this is basically just continuing doing Blender Strategy (early game) but where you are focusing more wholeheartedly on damage output.
And while there are countless of different approaches within this, you basically have
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