Fleets are a new enemy type that spawns in Tiers 14 and up. This new enemy type has a large amount of health and brings new challenges to battles. Fleets approach your Tower with a group of enemies, and are not impacted by direct targeting. Fleets spawn less often at lower tiers, and more frequently at higher ones.
| Fleet Enemies | Description | Speed | Health | Attack |
|---|---|---|---|---|
| ‣ | 20x health of basic enemies. Disables a random Ultimate Weapon when hitting the Tower, re-enabled when Saboteur dies. | 2x | 20x | 0* |
| ‣ | 20x health of basic enemies. Empowers enemies within an area, providing a buff to enemy health. | 0.5x | 20x | N/A |
| ‣ | 20x health of basic enemies. Shoots a returning projectile at the Tower, dealing double damage with each subsequent hit. | 1x | 20x | 1/65536 |
Saboteur still "hits" the Tower so it can take Thorns damage. If it hits the wall, it has no effect. If it hits a player's Tower, it disables one random UW that will be reactivated when the Saboteur dies. (It also keeps hitting you with 0 damage even once it has done its disabling effect).
Additional Fleet Information:
Spawning Behavior:
| Tier | First Wave | Frequency (Fleet/wave) |
|---|---|---|
| Tier 14 | 2495 | 1000 |
| Tier 15 | 1495 | 750 |
| Tier 16 | 995 | 500 |
| Tier 17 | 495 | 250 |
| Tier 18 | 95 | 100 |
| Tier 19 | 45 | 50 |
| Tier 20 | 5 | 10 waves / 1 fleet |
| Tier 21 | 5 | 10 waves / 2 fleet |
Fleet Rewards:
| Tiers | **Reroll Shards (80%)** | Wave | Shards (20%, 5% per type) |
|---|---|---|---|
| T14 | 1080 | 1 | 5 |
| T15 | 1200 | 250 | 5 |
| T16 | 1350 | 500 | 5 |
| T17 | 1500 | 750 | 5 |
| T18 | 1650 | 1000 | 10 |
| T19 | 1800 | 1250 | 10 |
| T20 | 1950 | 1500 | 10 |
| T21 | 2100 | 1750 | 10 |
| 2000 | 15 | ||
| 2250 | 15 | ||
| 2500 | 15 | ||
| 2750 | 15 | ||
| 3000 | 20 | ||
| 3250 | 20 | ||
| 3500 | 20 | ||
| 3750 | 20 | ||
| 4000 | 25 | ||
| 4250 | 25 | ||
| 4500 | 25 | ||
| 4750 | 25 | ||
| 5000+ | 30 |