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This progress update video is listed on The Tower - Knowledge Hub, a platform where I seek to make resources and information about the game a lot more interconnected and less fleeting, siloed and one-dimensional than what is typically shared elsewhere. You’ll find anything from Tools & Infographics, Abbreviations, Glossary, Guides & Strategies and more.

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Video Embed:

https://www.youtube.com/watch?v=NY-ZFgoAw9M

Direct URL: https://www.youtube.com/watch?v=NY-ZFgoAw9M

Text Version:

Hi again! So, there’s been some massive improvements and changes since last update - so today we’ll go through that! In fact, these latest changes to my game are so big that they will really, really affect my path going forward.

Also, since last time, please note that I have released a separate detailed Orb Devo Guide for Increased Coin Gain & Progression guide - please check that out if you want to learn the Orb Devo strategy in more detail. I’m a perfectionist, so I think there is always room for improvement - but I think it’s a very concise and quite complete guide - so check it out.

The one thing I’m annoyed I didn’t cover in more detail, now in hindsight. Is targettting priority. I did say that you should target basics, which is the general default go-to strategy, but I should have covered that it may also depend. For example, you can try to target Protectors above Basics to see if that helps get rid of Protectors easier - though I don’t see that much difference. Or, if you in tournament or milestone runs are struggling to get your DW health multiplier, you could initially target tanks at the beginning of your run just to try to make more enemies stay around for the Death Wave health multiplier, and so on. Lots of situational stuff that can apply, but targetting basics at the top and elites/bosses at the bottom is the general way to go.

Workshop:

Enhancements:

Tournament