Mass is a game mechanic that essentially indicates the difficulty to push an enemy back with knockback and during enemy collisions. Enemies with higher mass will be pushed less than enemies with lower mass. Enemy mass will increase at higher waves causing knockback to be weaker at higher waves.
- Enemy mass increases by 4% each wave they are alive.
- Ray and Boss enemies are immune to Knockback regardless of stated mass.
- By clicking Wave Info in a run, you can see the current mass of the enemies you are facing.
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