Epic modules that are drawn (from the Standard Banner or Featured Banner) and have a unique effect (which you can see below). These unique effects are different from the sub-module effects that all modules have.

Unique Epic Modules Effects

Cannon Modules

Module Ability Epic Legendary Mythic Ancestral Abbreviation
’s range is increase by 3% of the Tower’s total range. Each bounce increases the projectile’s damage by [X}%. 20% 40% 60% 80%
When you do a hit, your next [X] shots are guaranteed super crit. 3 4 5 6
Gives a a chance of [X]% to mark an enemy for death when it spawns, causing any damage to destroy it. 5% 8% 11% 15%
Gives you [X]% chance for to instantly go to max. 10% 13% 15% 20%

Armor Modules

Module Ability Epic Legendary Mythic Ancestral Abbreviation
takes [X]x damage for 7 seconds after they are hit by a . 10x 15x 20x 25x
If an orb doesn’t kill the enemy it will apply a stacking debuff, reducing its damage and speed by [X]% per hit, to a max reduction of 50%. 1% 1.5% 2% 2.5%
Land mines have a [X]% chance of spawning as (20 max) instead of a normal mine. These mines move and organize around the tower autonomously. 15% 20% 25% 30%
can heal up to [X]% of . 25% 50% 75% 100%

Generator Modules

Module Ability Epic Legendary Mythic Ancestral Abbreviation
You temporarily get [X]% extra for each free upgrade you got on the current wave. Free Upgrades can not increase . 3% 5% 7% 10%
When you collect it reduces the cooldown of all (except for ) by [X]s. 10s 13s 17s 20s
Tower damage is multiplied by [X]% of the number of digits in your current . 12.5% 25% 50% 100%
Each time a projectile hits an enemy, there is a [X]% chance that it will reduce the enemy’s Health and Attack Level by 1. 1% 1.5% 2% 2.5%
Increases the range of each bot by +[X] meters. And hit by the Flame bot receive double damage. 5m 8m 11m 15m

Core Modules

Module Ability Epic Legendary Mythic Ancestral Abbreviation
have 60% chance of hitting the initial target. Shock chance and multiplier is double. If a shock is applied again to the same enemy the shock multiplier will add up to a max stack of [X]. 5 10 15 20
[X]% chance of poisoned enemies (from ) to miss attacks. chance is halved. 15% 20% 25% 30%
[X] are fired at Bosses as they enter . 25% of have Inner Land Mines fired at them as they enter Tower range. 1 2 3 4
, , and will always activate at the same time, but the cooldown will be the average of those +/- [X]s. 20s 10s 1s -10s
will rotate to focus on a . This effect can only happen again after [X] bosses. 3 2 1 0 ,

💡 Related Tips

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⁉️ Related Frequently Asked Questions

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📜 Related Guides & Strategies

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