Below follows an overall overview of the major Tower game updates.
- To stay tuned to all developer announcements and patch notes, see the “Developer Announcement” channel on the official Discord.
- Official Google Play game updates
- Game Versions - Quick Overview Release Dates
V27 Update Details
Direct quote from: https://www.reddit.com/r/TheTowerGame/comments/1mq4wa5/major_update_v27_fleets/
“New Enemy: Fleets
A new enemy type has invaded higher tiers! Fleets is a new enemy type that spawns in Tiers 14 and up. This new enemy type has a large amount of health bring a new challenge to battles. Fleets approach your Tower with a group of enemies, and are not impacted by direct targeting. Fleets spawn less often at lower tiers, and more frequently at higher ones.
We’re introducing three enemy types under Fleets:
Commander: A passive unit that stays outside of the Tower's range, empowering enemy health within its area of effect.
Overcharge: An attacker that stops outside of the Tower's range, shooting a returning projectile that doubles its power with each subsequent hit.
Saboteur: A specialized unit that latches onto the Tower, disabling a random UW on impact and restoring the UW when it is defeated.
New Tiers
- We have added Tiers 19, 20, and 21 into the game. These new tiers are paired with new milestones and a stronger presence of Fleets. Here’s a look at the new content available:
New Card
- The newest card, Area of Effect Card, increases AOE damage to specific sources: Inner Land Mine, Poison Swamp, Smart Missile, Flame Bot, and Land Mine. Area of Effect Mastery increases the range of all damage area of effects, and unlocks additional research.
- This card is unlocked as a mastery reward at Tier 20. Additionally, the prerequisites for unlocking Card Mastery stays at 30 maxed cards, so your access to Card Mastery is not impacted by new milestone content.
Assist Modules
- The Assist Modules feature unlocks as a milestone reward in Tier 19, Wave 40. Players can spend stones to unlock an Assist Module slot for each module type. When an Assist Module slot is unlocked, you can equip a module that matches that slot type.
- Assist Modules maintain their Main Effect, Unique Effect, and Substats at a reduced efficiency. You can increase the efficiencies of these values with stones and through lab research (unlocked Tier 19, Wave 50). You won’t be able to equip modules that share the same name.
New Labs
We have a number of new labs available as milestone unlocks, including:
- Enhancement Coin Discount labs for Attack, Defense, and Utility
- Attack and Health labs for Ray, Vampire, and Scatter
- Ranged Enemy Range lab (added at Tier 13, Wave 80)
- Assist Module labs for Substat and Bonus efficiencies across all four types
- Four groups of Battle Condition Reduction labs, reducing the effect of specific Battle Conditions by a percentage.
Modules
Assist Modules have introduced another layer of power to your Tower’s build. As such, most Modules have remained unchanged. One Module, however, was due for a revision:
Om Chip
Previous Game Updates
Click the URL to access respective developer announcements. Click the arrow toggle to expand on each major version.