Glass Cannon builds refer to late game builds and strategies where your health stops mattering and you are instead solely focused on damage and crowd control. Having likely spent most of your time optimizing for effective Health Points (eHP), transitioning to Glass Cannon requires a shift in mindset and key adjustments to your setup.
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First of all, note that there is a vast amount of different “Glass Cannon” strategies. Unlike Orb Devo and Turtle Strategy (early game) etc., which are quite specific in the setup and build required, and Orbless which is somewhat specific, Glass Cannon is very loosely defined as approaches where health and regen stops mattering and you focus on damage and survivability.
A somewhat comparison, in some ways, is Blender, which is also vague beyond “just maxing things” (but where you could have used lots of kinds of modules, enhancements, cards etc). And Glass Cannon is virtually any approach where your health stops mattering - and where you essentially could do your runs with 1 hp and get similar results as to what you would get with some health workshops and enhancements upgraded. But an important distinction to keep in mind is that Glass Cannon can also be done as “blender” which is why it is important that we don’t think of blender as something different than GC, but rather as “blender” as one of the tools within the Glass Cannon late-game toolbox.
Glass Cannon Strategies
Some Shared Commonalities
While Glass Cannon can mean so many different things and is used in a whole array of contexts, there are some key bits that we can try to extract to establish a more common ground of what Glass Cannon is and “when it starts” etc.
- Black Hole: You generally would have permanent Black Hole so that the enemies you are concerned with are essentially only Elites and Boss enemies. However, strategies such as Reverse Orb Devo can also be done as Glass Cannon and does not use permanent Black Hole.
- Cards: In a true Glass Cannon build, survivability through tanking is no longer relevant. Instead, it’s all about maximizing damage and crowd control (CC). Therefore, cards focusing on health, regeneration, and defense percentage become obsolete. Instead, prioritize cards that offer CC and enable one-shot survival for Death Defy procs. Excellent choices include:
- Modules: Modules would largely mirror your tournament setup, with some potential tweaks:
- Core module: you may be using Multiverse Nexus instead of Dimension Core for Glass Cannon farming.
- Cannon module: you may be using Astral Deliverance instead of Death Penalty for farming. However, note that some may see increased coin gains by using a “weaker” cannon module as Astral Deliverance could get too strong and kill too much outside of your econ Ultimate Weapons with its bounces.
- Armor module: you largely will be using Anti-Cube Portal due to its significant damage increase.
- ACP Sub-Modules (best in slot examples): Orb quantity, Orb speed, Death Defy chance, and Shockwave frequency. Avoid sub-modules focused on health regeneration, wall health, and defense percentage. Wall rebuild can be a beneficial addition.
- Generator module: depending on your farming strategy, you may use Black Hole Digestor (with low econ UW cooldowns), Galaxy Compressor (if requiring certain uptime) or Project Funding (for increased damage).
- Perks: This is a frequently overlooked aspect of the transition from eHP or Hybrid to Glass Cannon. Your perk ban priorities should shift dramatically if you are used to playing eHP. See Guide to Perks.
A LOT MORE TO BE ADDED
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This guide is currently a work-in-progress. If you see anything missing you think should be added, Contact me (J Plays) or Submit Feedback. Your contribution will be properly attributed.