In this game you come across a lot of new terminology, some of which can be very confusing and some which get interchangeably mixed up and used incorrectly or used differently by some.
And, often when we think of this game, there are two key ways we define our approach and stage of the game: via overall build, and via “devo vs blender”.
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Is a term used by the community that refers to reliance towards aspects of health (e.g., Health, Wall Health, Death Wave Health) , regen (e.g., Health Regen/Wall Regen), and your defense (e.g., Defense %, Defense Absolute), that helps ensure your survivability.
An eHP-build would usually be one that relies on Thorns and Orbs for killing (such as Orb Devo, Turtle and early stages of Blender). And sometimes the easiest way to define eHP is to define what it isn’t, and it is “not Glass Cannon” (see below).
So what is a damage-build/Glass Cannon (GC)? Well, it’s a build where eHP and health stop mattering and you could in theory run with one single 1HP as you are killing all enemies before they ever reach you. It basically refers to late game builds and strategies where your health stops mattering and you are instead solely focused on Damage and Crowd Control, and with extra reliance on Energy Shield Card, Death Defy and other methods to stay alive. And, importantly, this Glass Cannon build could also be in the form of Blender Strategies and various Devo Strategies.
A combination of the eHP and GC, often as a transition towards GC builds.
Shortly put, any Devo strategy means you are devolving certain parts of your tower to carry out specific strategies, such as Sync, minimum range, increased coin gains, and more. This usually means leaving some workshop stats at level 0, and often also includes turning off some ultimate weapons. And the three main broad devo strategies are Orb Devo, Orbless and Max Devo. Which we’ll go into deeper shortly.
But, while devo strategies generally greatly outperforms blender, one of the issues with devo strategies for many is that they require too much monitoring and micro management.
And in terms of non-devo strategies, basically the opposite of Devo is Blender - which refers to just simply maxing everything in your workshop and your ultimate weapons. This is a very AFK-friendly approach where you can just click and forget, but usually at the cost of less coin gains. And, as for whether your Blender build is an health, hybrid or glass cannon, it will largely just depend on your tower strength and stage of the game.