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Gems are an important currency in the game that is acquired over time. Because there are very few ways to get gems faster, this means players are often concerned with spending them efficiently. This guide will help determine the best way to spend your gems.

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Gem Spending Priorities

It goes without saying that you should play the game in whichever fashion you prefer and enjoy. However, if you are concerned with efficient gem usage, you make the note of the following. Please note that you don’t have to follow this religiously, but at least following the broad strokes of this approach will generally be an efficient path to follow.

Early Game - 5 lab slots & ~7 card slots

Your key concern early on is to get about 5 Card Slots and thereafter to focus on 5 Lab Slots.

(Less) Early Game -

Once you have your foundation in place, you can try a gentle dip into modules. However, keep in mind that Cards = steady progress, whereas Modules = complete RNG. The following can be done in various order, and you have to consider and assess how you want to go about this, but here are some considerations:

  1. Unlocking Cards for event missions. Several cards are required for various event missions, including Nuke Card, Demon Mode Card, Death Ray Card, Energy Net Card, Energy Shield Card. Without these cards, you will not be able to complete these missions and earn the corresponding Medals. Therefore, though these missions can be difficult nonetheless if you are an early-game player, you ideally unlock all the cards available to you so that you at least have a chance of completing those missions. You can also refer to Guide to Events & Missions for more on event missions.
  2. OPTIONAL: A dip into Epic Modules for each type - Do not go for any particular epic modules at this point. Newer players especially may not be able to use the unique effects of all modules (e.g., Havoc Bringer requires Rend Armor to be unlocked, and most Core Modules requires certain Ultimate Weapons, etc.). You could set yourself a goal to have epics (purple) for the stat boost over rares (blue) and access to more and stronger sub-module effects through rerolls.
  3. Cards & Slots - You now generally want to proceed to pull cards until you’ve been able to get your Common Cards to 5-star. As for card slots, you will have to ask yourself the question of whether you think there are some current cards in your pool that would help your build. If the answer to that is “yes”, then you need another card slot. And, depending on your preference, you could still do small dips into modules, such as a few hundred gems every now and then. But largely you want to focus on cards for the steady, guaranteed progress and tower improvement.
  4. Modules, module, modules (and cards for event missions!) - Once you have your common cards at about 5-star, and you feel like you have sufficient card slots (probably 10+), you will focus more or less wholeheartedly on module pulling. The exception is for the card-pulling event mission, where you naturally would want to spend your gems on completing that mission.

Early to Mid Game

Both modules and cards are a long grind that will cost a vast amount of gems - and so you should aim at spending the gems on those exclusively. However, there may be times where you feel like rushing a lab is justified, which is fine, but just don’t overdo it!

And this will be your journey for a long, long time.